AudioClash: Battle of the Bands is an auto chess game with rock stars – IGN Expo
IGN is thrilled to unveil AudioClash: Battle of the Bands, an automatic battle strategy game in which you create musical bands from card games. The game will arrive on Steam Early Access in the third quarter of 2021.
Unveiled at the IGN Expo, AudioClash: Battle of the Bands is the first game co-created by The Living Tombstone, the famous internet virtual band most famous for their songs based on video games. Today, The Living Tombstone (created by Israeli producer-songwriter Yoav Landau and American songwriter and singer Sam Haft) creates a song-based video game.
AudioClash is a multiplayer auto-battler, similar in its approach to the spin-off of the DOTA Auto Chess mod, in which you create a roster of band leaders and musicians and play cards representing their music to reproduce a musical ensemble, trying to blow up a rival group. The scene. The idea is to create a more accessible auto-battler, which can be picked up and played for an amateur, but with enough depth to allow for high-level competitive play.
Developed by Big Boat Interactive, the game will bring together elements of rock, metal, punk, pop and EDM, and will involve stars “summoned across time, space and alternate realities”. Each move in the game is associated with a piece of audio, and as you perform techniques in a battle, the music will grow consistently with it – essentially, your battle will create a custom song, every time you play. Members of The Living Tombstone will appear as in-game characters, which you will need to defeat along the way.
“We’ve always been adjacent to the gaming world, as players and creating content for fans,” Sam Haft told IGN, “so when we got down to work coming up with a game concept we- We ourselves were more than excited. The reason we settled on a concept of “Battle Of The Bands” is linked to the history of the band: we first became a “band”, formally, while at the same time. developing an action musical cartoon about the battle of the bands several years ago, it made perfect sense to address a similar premise in our game.
“From the start, we knew we wanted it to be a musical battle game. To that end, our fork was to make the gameplay rhythm-based or turn-based, and we wanted to make it based on the pace might be less accessible to casual players. Between the turn-based attack phases and collecting party members, you almost think of AudioClash as a musical Pokémon! “
Be sure to check back as we have lots and lots more coming from IGN Expo today, and IGN The summer of the game all this month including E3 2021 blanket.