World’s End Club review – a delightfully absurd journey through Japan • Eurogamer.net
It’s time to stop making excuses for myself – I care a lot about the rules of storytelling, until obviously I don’t. Otherwise, there is no way to explain my fascination with World’s End Club and the many practical excuses it makes. Although this was the first Too Kyo game that Zero Escape director Kotaro Uchikoshi and Danganronpa creator Kazutaka Kodaka worked together, Uchikoshi crafted the script, and the story at least seems to have its own. writing. World’s End Club is reminiscent of Uchokoshi’s approach to storytelling – he admitted he wanted to tell a story that people remember, whether it was good or not.
Meet the Go-Getters Club, an elementary school class of 11 children who are en route to Kamakura near Tokyo for a school trip when a meteor hits nearby. When they come to their senses, the children leave the pods (!) And find themselves in a theme park (!!!) underwater (!!!!) where a flying mascot called Pielope tells them that they must play to a game of death to make it out alive.
It’s sort of an important spoiler to note that the Game of Death, once the driving force behind the game’s marketing, includes the first half hour of almost 20, so if you’re waiting for another Danganronpa, it’s got to be. this is probably a deliberate error. Instead, upon their successful escape, everyone wakes up in Kagoshima on the other side of Japan to discover that everything seems eerily calm and unkempt, and that monsters roam the land. Not wanting to admit that this means what it usually means in video games, the Go-Getters Club decides to cross the country on foot to return home to Tokyo. When a game starts out with elementary school students facing off in a battle royale, you can guess the rest won’t be a nice hike through the Japanese countryside, either. Ghosts, killer robots, aliens, and cultists are just a few of what you can expect in World’s End Club, as the Go-Getters Club slowly learns what exactly happened while they were gone. .
To top it off, kids start developing superpowers one by one, powers you’ll use during the sporadic 2D platforming sequences of the World’s End Club. The platform is so simple that it has made gamers of the previously released Apple Arcade version assume World’s End Club must be a children’s game. I reject this and instead invite you to consider the following: making the gameplay difficult. This is a game from a storytelling company. The ideas for each superpower and the appealing ways to use them are interesting, I just think they are simple because they are not the goal of the game or its developers. Personally, I think it would have been nice to cut those pieces and just commit to World’s End Club as a visual novel, but that’s mainly because the platform teaches you by trial and error. Take a hit and it’s over, so just like in games with those maddening stealth sequences where being spotted means an immediate recovery, you’ll die, hear a weird, squeaky sound that follows you into your dreams, and try again, because the solution is probably less complicated than you initially thought. Or because a hole suddenly appeared in front of you to trip you up. Grr!
“Uchikoshi admitted to wanting to tell a story that people remember, whether it was good or not.”
Like many games of this genre that attempt to build a mystery, you’ll uncover most of the plot via the exhibit dump. Throughout the story, someone will always come and spill the beans – unveil the evil plan, explain what is going on. This in itself is a bit of a tedious method of storytelling, but while something like 13 Sentinels: Aegis Rim drops its hints well in advance, World’s End Club will only have a macguffin in there – “oh by the way, this mystery is explained by this thing that you have never heard of that works suspiciously in all the ways that we need to solve our problem. ” World’s End Club has often made me laugh with the way he leaned over the most absurd explanation with his whole body, just so he could actively resist the predictability. As Uchikoshi said, it’s memorable at all costs, but this approach is certainly not a cohesive world-building. There are times when the story diverges depending on your choices, but you’ll play those alternate paths further down the line. The narrative device that makes this possible seems a bit overused to me.
Turns out these points didn’t bother me at all, as World’s End Club season everything with a generous helping of concentrated anime. The Go-Getters Club is so incredibly cute that I fell in love with each of them. Some of these are your standard anime tropes, like Mowchan, the fat kid who only thinks about food, or Aniki (“big brother”), the cool but distant guy. Their design is super cute, and I want them as cuddly toys and nendroids, but they’re also just the kind of friends many of us dream of, the kind that stick together through thick and thin. They have their own song! And their own Go-Getters song! As usual with anime type stories, the emotions run high. There is a lot of crying and surprised exclamations, and usually a lot of interaction between all the Go-Getters. World’s End Club features “camp” sequences, a rest period where you can talk to each character and take stock of what you’ve learned. I challenge you to dislike every character after these. It’s mostly sympathetic for reasons similar to Persona 5 Strikers – a group of friends go on a trip across Japan to fight the supernatural.
Plus, the layout is fantastic – the relatively simple yet vibrant backgrounds represent every destination you’ll visit on your way, and the user interface conveys a real sense of energy. As you gain a super power, each character has a nice little transformation sequence, and while the whole game is sparingly animated, a lot of work has been done to make these animations fun enough that you don’t mind them. see a lot. I also really enjoyed the Japanese dub (the game also comes with an English dub), which features a lot of women voicing boys, which fascinates me endlessly, including Megumi Ogata, alumnus of Dangaronpa, whom you You may also know as Shinji. Ikari from Neon Genesis Evangelion. In essence, even though the beats of the story were a bit too over the top for my taste, you really won’t see a thing coming, and I really enjoyed the trip thanks to the adorable cast of World’s End Club.